Wednesday, 29 June 2011

Stuff.

I've been working on a few assets, feedback is welcome for each. I'm still not sure of the broken mirror texture on the chest of drawers, it's likely that it will be replaced with a reflection if possible.





Run to the hills...

Been working on this Iron Maiden piece for the dungeon, just need to UVW unwrap and texture it. Any suggestions? Also, its about 5000 polys, thanks for asking.


Beautiful face of agony.
Welcome to your doom.
What a fitty.

wallpaper and damage tests

What do you think?


tried to blen the 2 textures in the middle test, And that really didn't work.
one on the right has a decal on a static mesh which is placed over the plain wallpaper.

Monday, 27 June 2011

Blueprints

 These are the wall and basic layout plans, feel free to alter any of the room contents as you see fit, but try to stay true to the plan! Will be adding more subterranial levels of various degrees at a later time (want the player to literally be led to hell through a tunnel :D). Click images for full 1080x1920 resolution.

Gardens will be filled with fog and eerie shapes


The plan

Alright i thought i'd take some time to layout what we've discussed and what people need to download so that we can opperate as a team.
First off make sure you've downloaded dropbox ( http://www.dropbox.com/ )
If you don't know what dropbox is, it's a folder that will sync up with a clouded version of the same folder. This makes it easy for us all to have up to date files.
Secondly and so we don't overcomplicate things we'll be using the UDK MAY 2011.

Our concept is a Haunted house (pre 50s) which has 4 levels in it. Basement / 1st / 2nd / attic. importantly the house wont be massive since we actually want the project to get to a finished state before we all go back to Uni in mid September.

at this time of posting the current tasks are

Billy: Modeling assets for a Childs room
Neil: Blueprinting house
Marc: Level design
Chris: Unrealscript/matinee research, Misc Modeling, Support UDK

please create the folder
Computer/windows7(C:)/UDK/UDK-2011-05/UDKGame/Content/mansionproject

this will apear in UDK as a package folder and is where we'll save all our assets.
It also makes sence once you have a finished asset to name it with your name in it.

For example Chris-Lamp, Billy-chair

Early Concepts

Sorry for missing the meeting earlier, I was in Weymouth and the duration of both the journey and the stay ran on for far longer than expected. Anyway, Chris has given me the lowdown on my current role. As I apparently have so much experience in children's bedrooms (thanks, Neil :P)...

Anyway; I've started digging around for architecture/interior design that would be useful for us portray a rustic, unwelcome feel.



Over the weekend I modelled and mapped a few assets to get into the swing of UVW mapping. Please forgive the shoddy texturing! Here are a couple that may be of use conceptually:


Exterior and General theme of project?

Want to make this a quite traditional haunted house experience, complete with the gothic architecture and derelict aesthetic. Possibility of key points and triggers in the house to start 'phenomena' animations to further scare (or entice) the player.


Might be a good idea for us to play or at least look into traditional horror games (particularly those featuring derelict buildings and/or gothic architecture) such as Resident Evil (Gamecube remake in particular), Clock Tower (SNES), Shadows of the Damned (360, PS3), Silent Hill 2 & 4 (PS2), Amnesia the Dark Descent (PC), Fatal Frame 2 and Forbidden Siren 1/2 (both PS2) to name a few. Dont forget if you dont have access to these games to check youtube for 'lets play videos' which will have the added bonus of player commentary and feedback for the key elements of the game that will scare our own players in turn!

Amnesia the Dark Descent


Shadows of the Damned

Silent Hill 4 the room



Clock Tower

Forbidden Siren 2

Resident Evil (GCremake)

Silent Hill 2

Fatal Frame 2