Wednesday 20 July 2011

Baking cakes


What you been up to chris? Well been sculpting. Heres what i've actually been doing today (not that this is related to this project). Most of the time's been spent on experimentation. Heres the workflow i've been using.
3dsmax: prepare regtangle 2x2 edge
Mudbox: highpoly sculpt
meshlab: Produce low poly from high
Max: unwrap low poly, bake high poly details onto low polys UV
photoshop: work on the AO bake adding mud/green layers using blending
Crazybump: Produce another normal map - Only if the max one isn't very good

meshlab actually converts the model into triangles - Which isn't a bad thing actually.
Finding more and more that crazybump isn't that great at creating certain normals, Example of this is some highpoly models transfer hard edges best on a baked normal. You would loose this if you just treated the diffuse in crazybump.

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