Reduced the models polycount with Meshlab from 600,000 to 2000. Then UVW wrapped the rock along its hard edges. Projection mapped the normals and a diffuse for shadows from the high poly. Not a bad result overall looks much better than the rocks i had for my FMP. check out the article from Sascha Henrichs at 3dtotal for the actual rocks production process.
Very nice looking! Very nice... indeed.
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