Saturday, 16 July 2011

Rocking all over the world etc



Reduced the models polycount with Meshlab from 600,000 to 2000. Then UVW wrapped the rock along its hard edges. Projection mapped the normals and a diffuse for shadows from the high poly. Not a bad result overall looks much better than the rocks i had for my FMP. check out the article from Sascha Henrichs at 3dtotal for the actual rocks production process.

1 comment: