Monday 4 July 2011

Its a door !

As requested here is a short explanation of something i've been mucking around with.
So here we have a rotating door, Braking it down on the right you can see the hitbox of a trigger actor. With it selected you place it in kismet as a "touch". This means that it'll be waiting to be touched before it'll do anything. (We'll have ours have to be clicked to open but this one is just hitbox touched). setting the ammount of triggers to 0 (infinite) we link the touched to the Matinee (Basic 2 keyframe tween) Play. instead of just having the door "reverse" when its "untouched". addded a delay which is started when the matinee is completed. This runs for 3 seconds before it triggers the door to close and itself to stop. (I forgot something, when you add the door mesh to the scene you have to add it as a interpactor. And set its collision to all F4).

I would explain matinee but i don't actually know that much about it myself! so its best not to have the blind lead the blind on that one just yet.

we can have sounds playing also, they are broken down into "open sound, opening ambient sound, opened sound, close sound, closing ambeint sound, closed sound" so theres alot of room for experimentation.

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